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UltraStik 360

The UltraStik 360 is an Analog stick with optional button input jacks.  It is automatically recognized when connected to the USB A port.  An alternative connection method is to use an UltraStik 360 with the Quadstick is via the Quadstick Manager Program External Pointers tab, typically along with a CronusMax connected to the PC via its PCPROG port. The UltraStik's joystick data show up in the same inputs regardless of the connection method used.  For example:
 
 
For PC games, the WASD keys can be controlled like this:
 
 
The button inputs names are usb_1_button_1 through usb_1_button_15.   Example:
 
 
Button 8 acts like a Shift key and translates buttons 1-7 into 9-15.   If the use case requires button 8 to be pressed at the same time as other buttons, it may be necessary to add additional rows to the configuration spreadsheet to map the outputs to the secondary input buttons.  In this example, the additional rows would be:
 
 
The four optional input jacks each have two input circuits (stereo).  Buttons 1 & 2 will be on the first jack, buttons 3 & 4 on the second jack, and so on.  Since most switches use mono plugs, it may be necessary to use a stereo to mono breakout cable to separate the two circuits.
 
To determine the input to which a switch is mapped, the Windows Control Panel program "joy.cpl" or a the HTML5 Gamepad Tester website can be used.    In this example switch 1 shows up as B0, switch 2 would be B1, etc.  B0 through B14 correspond to inputs usb_1_button_1 through usb_1_button_15.
 
 
The Quadstick software assumes the UltraStik is configured in its default Analog Joystick mode, as delivered from the factory.  If any alterations have been made using the UltraMap software, the results are unpredictable.