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Keyboard

 
PC based games often use the keyboard instead of a gamepad.  The Quadstick can send any of the key codes for a 104-key keyboard.  This opens up the ability to play PC based games by directly sending the desired key-code instead of using gamepad to keyboard adapter software.
Key-codes are associated with the key itself, not necessarily with the character printed on the face of the key.  This is more apparent for keys like 2-@, 3-#, etc, than it is for letter keys.  (The numeric keypad keys represent 2-down-arrow, 3-page-down, etc.)  The Shift, Control or Alt keys, when combined with the key-code, are used to determine how the key is read.
 
The key-codes are treated like the outputs of the other HID devices.  An individual key-code output can be triggered by one of the sensor inputs or by a sequence of inputs in a specific order.   The Quadstick can press up to six keys simultaneously, plus the Windows, Shift, Control and Alt keys.
 
These example rows are from the Default Configuration’s Mouse sheet for the Cut, Copy & Paste commands:
 
kb_left_control
normal
mp_center_sip_soft
kb_x
normal
mp_center_sip_soft
kb_left_control
normal
mp_center_sip
kb_c
normal
mp_center_sip
kb_left_control
normal
mp_center_puff_soft
kb_v
normal
mp_center_puff_soft
 
When the mouthpiece center hole is sipped, both the Control and C keys are pressed.
 
Keys can also be triggered in a sequence:
 
kb_a
normal
mp_center_sip
kb_b
delay_on 10
mp_center_sip
kb_c
delay_on 20
mp_center_sip
kb_d
delay_on 30
mp_center_sip
kb_e
delay_on 40
mp_center_sip
kb_f
delay_on 50
mp_center_sip
 
The keys “abcdef” will be entered with ten milliseconds between keys when mp_center_sip activates.  This could be used to store frequently entered strings.